Ryan Leung

Ryan is an interdisciplinary designer born and raised in Hong Kong. He holds a Master’s degree in Computational and Advanced Design from DesignMorphine, and a Bachelor’s degree in Creative Media from City University of Hong Kong. Ryan has proficiency in both digital and traditional modeling and fabrication techniques. His passion lies in the realms of 3D printing and handcrafting of various materials, coupled with a deep-seated interest in computational design and physical programming. Through his diverse portfolio of mixed media he continually refines his craftsmanship while taking on challenges in various computer-aided design and digital fabrication approaches. At the LASG, Ryan leverages his adaptability to facilitate various aspects of the creative process, encompassing conceptual design, physical component development, computational design, fabrication and installation.

Adrian Chîu

Adrian Chîu leads the participatory kits and publication projects for the Living Architecture Systems Group. He utilizes digital design and fabrication to create interactive experiential environments, and directs the development of an approachable STEAM kit-of-parts for interactive architecture, distilled from LASG concepts and methods. Adrian holds a Master of Architecture from the University of Waterloo and a Bachelor of Architectural Sciences from Toronto Metropolitan University (TMU, formerly Ryerson), with an optional specialization in their Digital Fabrication Zone. He has played a significant role in advancing student co-curricular experiential learning, having served as the principal of arc.soc, TMU’s architecture student society that focused on initiative funding allocation, and as co-director of F_RMlab, an open peer-to-peer student design collective focused on architecture and technology at the University of Waterloo. Adrian’s own work explores the intersection of architecture and technology through interactive installations and novel methods of making sustainably. His installations have been exhibited at Winter Stations DesignTO, the Design Exchange’s EDIT expo, the Gladstone Hotel’s Come Up to My Room, Saskatoon’s Nuit Blanche, and the Bergen International Wood Festival.

Kevan Cress

Kevan Cress directs the design and development of projects within the Living Architecture Systems Group. He has led projects including Constellation (Beijing, CN 2025), Aria (Delft, NL 2025), as well as the Living Shadows installations featured in Iris Van Herpen’s Sculpting the Senses tour. A graduate of the McEwen and Waterloo Schools of Architecture, Cress’ design approach is rooted in a practice that tries to blur the separation between the digital and physical, blending hand craft and digital fabrication techniques, often supported by bespoke Open-Source tool-making. Kevan has co-developed tools as part of the ‘Aether’ software suite, that integrate with design platforms like Blender, Rhino, Godot and Unreal Engine to design, simulate and visualize the spatialized behaviour of complex immersive environments. A passionate supporter of Open-Source projects, Kevan has contributed tools to the Open-Source 3D modeling tool Blender, which facilitates the creation of dimensioned and annotated technical drawings, supporting its use in Architectural and Fabrication contexts.