Living Shadows for Living Architecture Environments

Third Edition

By Philip Beesley, Kevan Cress, Matt Gorbet & Tracey Eve Winton

With contributions from Timothy Boll

This folio describes a new Living Shadows initiative within the Living Architectures Systems Group’s (LASG’s) exploration of augmented reality environments. Living Shadows uses real-time projections to create a virtual world that augments the physical shadows of an LASG testbed. Creatures based on the sculpture’s physical components inhabit this virtual world. Set free as “living shadows,” they are a way of exploring how these normally static components might behave if they were given the autonomy to move through and interact with the sculpture’s environment. The publication forms part of a series of work-in-progress reports and publications by LASG researchers and contributors.

This expanded third edition includes 2023 collaborative Living Shadows projects integrated within “Is it alive?”, TextielMuseum, Tilburg and “Iris van Herpen: Sculpting the Senses”, Musée des Arts Décoratifs, Paris. Includes download links to virtual reality models and additional video media.