Guilherme Kujawski

Guilherme Kujawski is a design academic, freelance writer and curator based in São Paulo, Brazil. He holds a MA in Media Art History (Donau-Universität Krems, Austria) and a Ph.D in Architecture (São Paulo University, Brazil). He represents a radical multi-disciplinary expert working at the intersection of art and design, technology and culture, literature and society. He was a crucial contributor to a series of biennale art exhibitions in Brazil that were internationally famous for both the curation of interactive art and the symposia to study the future of cybernetics and intelligent machines. Also, he is a published science-fiction writer and research futurist with a considerable following in Latin American and European countries. His interests, without claiming to be exhaustive, includes theory of resilience, unconventional computing, phenomenology of aesthetic experience, alternative infrastructures, vernacular architecture, bio-fabrication, transition design, soviet movies and critical future thinking.

Douglas MacLeod

Over the last 30 years, Dr. Douglas MacLeod, FRAIC, has been creating visionary projects that have transformed the arts, architecture and education – from pioneering work in virtual reality at the Banff Centre to eduSourceCanada, the country’s largest e-learning initiative to date. A registered architect, he is currently the Chair of the Centre for Architecture at Athabasca University – an online program that has quickly grown to be one of the largest and most innovative in the world. MacLeod is also a contributing editor to Canadian Architect Magazine and the former Executive Director of the Canadian Design Research Network. He is also a former Associate with Barton Myers Associates, Los Angeles.

Aadjan van der Helm

Aadjan van der Helm is a lecturer of Interaction Design at the Faculty of Industrial Design Engineering at TU Delft. Aadjan and the LASG recently collaborated on a pilot curriculum that explored the potential for open-source shape grammars for physical scaffolds to serve as armature for public scaled expressive, responsive works.

Aadjan joined the IDStudiolab at the TU Delft Faculty of Industrial Design Engineering as a research and education assistant in 2000. At this time, he helped other IDStudiolab members integrate computer technology into their experiential prototypes. Gradually Aadjan became more involved in teaching design and with the organization of the Studiolab design research community. He currently holds the position of lecturer in addition to research and organisational responsibilities. 

Salvador Breed

Salvador Breed (1984) is a professional audiofreak, composing and sculpting spatial sound for a wide variety of contexts such as live performances, fashion shows, video-art, commercials and installations.

In 2007, Salvador co-founded 4DSOUND Technologies and has since been serving as its Creative Developer, focusing on blending boundaries between music and sound design and advancing the applications of spatial sound technologies in the creative industry realm.

Salvador has been a close collaborator of Philip Beesley and Living Architecture Systems Group since 2013. Together they created artworks that captivate one’s attention and excite one’s imagination.

Besides his artistic career, Salvador has acted as a member of the Guidance Committee Professorship at University of the Arts Utrecht (HKU) with dr. Jan IJzermans (lector) & dr. Arja Veerman (postdoc-researcher), prof. dr. Kees Dorst & dr. Mieke Moor Marinda Verhoeven-Spek.

Paul Oomen

Born in 1983 in Amsterdam, the Netherlands, Paul Oomen is a sound researcher, composer, curator, inventor and writer.

From an early age Paul gathered experience in theatre as an actor and director, and as a musician trained in percussion, piano and singing. He holds an MA with Honours in Music Composition from the Conservatory of Amsterdam and Universität der Künste Berlin.

In 2007, Paul founded 4DSOUND Technologies, a creative development studio specialising in spatial sound. Over the last decade, he has increasingly started to dedicate his work to fundamental research on the relationship of sound, space and perception, which Paul fosters and advances as the Head of Development and Curation in the context of the Spatial Sound Institute.

His collaboration with Philip Beesley and LASG is focused on synthesising the fields of spatial sound and living architecture to find new exciting approaches to both disciplines.

Poul Holleman

Poul Holleman (1984) is a spatial sound expert and software artist, who conducts extensive research, discovers new developments within the field while teaching software design in the domain of interactive media at the University of the Arts Utrecht (HKU), and advances the possibilities of the medium in interdisciplinary contexts.

Poul serves as Director and Lead Software of 4DSOUND Technologies, a creative development studio he co-founded in 2007. In his practice, Poul focuses on application of spatial sound technologies to a variety of artforms ranging from light installations to interactive architecture and live electronic performances.

Since 2017, Poul has collaborated with Philip Beesley and LASG, bringing in his knowledge on production and integration of sound in kinetic architecture and space, which led to numerous enthralling discoveries and exceptional immersive installations.

Next to his artistic achievements, Poul also holds a Master’s degree in Cultural Sociology (University of Amsterdam, Cum Laude).

Michael Stacey

Professor Michael Stacey is an award-winning architect, who combines practice, teaching, research and writing, based in London at the Bartlett / UCL and Michael Stacey Architects. Michael Stacey is the author of a wide range of publications and books including Component Design, 2001, Digital Fabrication, 2004, Concrete: a studio design guide, 2011, Prototyping Architecture, 2013, Aluminium and Durability, 2014, second edition 2015, Aluminium Recyclability and Recycling, 2015, Aluminium: Flexible and Light, 2016, and Aluminium: Sympathetic and Powerful, 2020.

James Forren

James Forren is an Associate Professor of Architecture in Design and Technology.  He directs the Material, Body, and Environment Laboratory (MBELab) which investigates the production of architectural compo­nents and assemblies, concrete and composite technologies, and people’s experiences with materials in industrial, design, and public contexts. James Forren’s research utilizes computational, fine arts, and anthropological methods in the study of new materials and material technologies in architectural contexts. Digital technologies and their application to construction processes are one component of this work. Other areas of investigation include material research and its relationship to computation, as well as the exploration of new design processes. Writings, exhibits, and built projects are the vehicles for inquiry, often carried out in partnership with engineering, arts, and social science disciplines, as well as industry and community groups.

His research has been published in scholarly journals and conferences including the The Association for Computer-Aided Design in Architecture (ACADIA) and The Association for Computer-Aided Architectural Design Research in Asia (CAADRIA) and Scroope: The Cambridge Architectural Journal. His exhibited work has received awards at Mongeometrija 2018 and The S.ARCH (Sustainable Architecture) 2019 and 2020. His current research is supported by the Social Science and Humanities Research Council (SSHRC) New Frontiers in Research Fund Exploration (NFRF-E) program for the transdisciplinary project, “Gesture and Form: A Field-based Approach to New Methods of Architecture and Handcraft in Textiles Using Augmented Reality Technologies”; and through industry collaboration with the Canadian Precast Concrete Institute (CPCI) and granting support from the Jeffrey Cook Charitable Trust for the directed research project, “Soft Rock: Artificial Rock Technologies Explored as Soft Systems”.

Tomasz Jaskiewicz

Tomasz Jaskiewicz is an Assistant Professor of Explorative Prototyping and Interactive Environments at the Faculty of Industrial Design Engineering, Delft University of Technology. In his work he develops and evaluates tools, methods and strategies supporting iterative design processes, and applies them to empower people in the context of smart buildings and smart cities. He actively bridges academic research and design education, having initiated and coordinated the Interactive Environments Minor program at TU Delft, directing the Living Office Delft Design Lab and coordinating the Interactive Technology Design course at his faculty. During his career he also co-founded a startup Hive Systems developing software for designing and programming distributed networks of interactive agents.

Mette Ramsgaard Thomsen

Mette Ramsgaard Thomsen’s research centers on the intersection between architecture and computer science. Her focus is on the profound changes that digital technologies instigate in the way architecture is thought, designed and built. In 2004 Ramsgaard Thomsen completed an interdisciplinary PhD in architecture and computer science. In 2005 Ramsgaard Thomsen founded the Centre for IT and Architecture research group (CITA) at the Royal Academy of Fine Arts, School of Architecture, Design and Conservation. In 2010 Ramsgaard Thomsen became full Professor in Architecture and Digital Technologies.

At CITA, Ramsgaard Thomsen has piloted a special research focus on the new digital-material relations that digital technologies bring forth. Investigating advanced computer modelling, digital fabrication and material specification CITA has been central in the forming of an international research field examining the changes to material practice in architecture. This has been led by a series of research investigations developing concepts and technologies as well as strategic projects such as the international Innochain research network (EU MSCA ITN) that fosters interdisciplinary sharing and dissemination of expertise and supports new collaborations in the fields of architecture, engineering and design and Complex Modelling examining the infrastructures of the information model.